<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>4TRESS Devlog - itch.io</title><link>https://holkindesign.itch.io/4tress</link><description>A wave-defense fortress-builder about holding a lone campfire against the dark — build, expand, upgrade, and survive.</description><item><guid>https://holkindesign.itch.io/4tress/devlog/1587841/10-grounded-the-world-gains-depth-and-your-best-run-sticks</guid><title>#10 ~ Grounded — the world gains depth, and your best run sticks</title><link>https://holkindesign.itch.io/4tress/devlog/1587841/10-grounded-the-world-gains-depth-and-your-best-run-sticks</link><pubDate>Thu, 16 Jul 2026 03:34:08 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4NTIyMjU3LmdpZg==/original/%2F4QeO7.gif" class="post_image"/><p>2026-07-15 · v0.15.1 A polish pass that makes the world feel solid underfoot: things sit on the ground the way they should, moving and fighting feel smoother, and the game now remembers your best run...</p>]]></description></item><item><guid>https://holkindesign.itch.io/4tress/devlog/1587839/9-rubble-ruin-buildings-that-burn-fall-and-rise-again</guid><title>#9 ~ Rubble &amp; ruin — buildings that burn, fall, and rise again</title><link>https://holkindesign.itch.io/4tress/devlog/1587839/9-rubble-ruin-buildings-that-burn-fall-and-rise-again</link><pubDate>Thu, 16 Jul 2026 03:32:54 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4NTIyMjI0LmdpZg==/original/ovSiEm.gif" class="post_image"/><p>2026-07-15 · v0.15.0 Your buildings feel real now — they catch fire when they&#039;re hurt, come crashing down when they fall, and can be raised right back up from the rubble. What&#039;s new Buildings catch...</p>]]></description></item><item><guid>https://holkindesign.itch.io/4tress/devlog/1587837/8-hands-on-inspect-repair-and-read-the-world-at-a-glance</guid><title>#8 ~ Hands on — inspect, repair, and read the world at a glance</title><link>https://holkindesign.itch.io/4tress/devlog/1587837/8-hands-on-inspect-repair-and-read-the-world-at-a-glance</link><pubDate>Thu, 16 Jul 2026 03:31:09 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4NTIyMTg2LmdpZg==/original/TCGYau.gif" class="post_image"/><p>2026-07-15 · v0.14.0 Your camp now answers back to your cursor. Point at something and the game tells you what it is; click a building to check on it and patch it up. What&#039;s new Check on any building...</p>]]></description></item><item><guid>https://holkindesign.itch.io/4tress/devlog/1586699/7-one-world-the-fight-moves-out-into-the-wilds</guid><title>#7 ~ One world — the fight moves out into the wilds</title><link>https://holkindesign.itch.io/4tress/devlog/1586699/7-one-world-the-fight-moves-out-into-the-wilds</link><pubDate>Wed, 15 Jul 2026 00:08:28 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4NDk4OTMyLnBuZw==/400x224%23c/8SWq9%2F.png" class="post_image"/><p>2026-07-14 · v0.13.0 The world you could only walk is now the world you defend. The whole fight happens out on the real, procedurally generated living world. What&#039;s New Your fortress stands in a real...</p>]]></description></item><item><guid>https://holkindesign.itch.io/4tress/devlog/1582979/6-the-wilds-are-growing-a-real-world-to-explore</guid><title>#6 ~ The wilds are growing — a real world to explore</title><link>https://holkindesign.itch.io/4tress/devlog/1582979/6-the-wilds-are-growing-a-real-world-to-explore</link><pubDate>Sun, 12 Jul 2026 04:30:03 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4NDM2NjQ0LnBuZw==/400x224%23c/0TsmpG.png" class="post_image"/><p>2026-07-12 · v0.11.0 Beyond your walls, there&#039;s a world now — and you can walk it. What&#039;s new A generated world, different every time: rolling grasslands, forests of five tree species, lakes and st...</p>]]></description></item><item><guid>https://holkindesign.itch.io/4tress/devlog/1582966/5-world-building-real-art-a-campfire-to-defend-and-a-hero-is-born</guid><title>#5 ~ World Building - real art, a campfire to defend, and a hero is born</title><link>https://holkindesign.itch.io/4tress/devlog/1582966/5-world-building-real-art-a-campfire-to-defend-and-a-hero-is-born</link><pubDate>Sun, 12 Jul 2026 03:43:45 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4NDM2MTY1LnBuZw==/400x224%23c/RfarMn.png" class="post_image"/><p>2026-07-11 · v0.10.0 The placeholder squares are gone. 4TRESS wears real pixel art now — and it changes how the whole game feels. [ VISUAL: the campfire camp at dusk / the wave-8 outpost moment ] W...</p>]]></description></item><item><guid>https://holkindesign.itch.io/4tress/devlog/1581328/4-grow-your-settlement-farms-market-and-the-outpost</guid><title>#4 ~ Grow Your Settlement — Farms, Market, and the Outpost</title><link>https://holkindesign.itch.io/4tress/devlog/1581328/4-grow-your-settlement-farms-market-and-the-outpost</link><pubDate>Sat, 11 Jul 2026 05:48:01 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4NDE5MjAxLnBuZw==/400x224%23c/eiKLaZ.png" class="post_image"/><p>2026-07-11 · v0.8.x–v0.9.0 Your settlement finally has an economy to build and grow. Once you&#039;ve established a Hold, you can raise farms — plant them and they pay you gold every wave, turning you...</p>]]></description></item><item><guid>https://holkindesign.itch.io/4tress/devlog/1581294/3-settlements-defend-build-and-grow</guid><title>#3 ~ Settlements — Defend, Build, and Grow</title><link>https://holkindesign.itch.io/4tress/devlog/1581294/3-settlements-defend-build-and-grow</link><pubDate>Sat, 11 Jul 2026 04:36:55 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4NDE4NTExLnBuZw==/400x224%23c/pxkFM9.png" class="post_image"/><p>2026-07-11 · v0.7.x The biggest addition yet: your camp can become a settlement. Survive to a milestone and the relentless waves stop — you&#039;ve established a Hold. Now it&#039;s your ground: build freely...</p>]]></description></item><item><guid>https://holkindesign.itch.io/4tress/devlog/1581297/2-fortify-towers-upgrades-and-smarter-enemies</guid><title>#2 ~ Fortify — Towers, Upgrades, and Smarter Enemies</title><link>https://holkindesign.itch.io/4tress/devlog/1581297/2-fortify-towers-upgrades-and-smarter-enemies</link><pubDate>Sat, 11 Jul 2026 04:36:39 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4NDE4NTQyLnBuZw==/400x224%23c/eFoACq.png" class="post_image"/><p>2026-07-10 · v0.5.x–v0.6.x Held outposts became places worth defending: wall them in with a build collar, reinforce them, and they pay you and shoot back. Raiders got smart — they hunt the towers...</p>]]></description></item><item><guid>https://holkindesign.itch.io/4tress/devlog/1581299/1-outposts-structures-in-the-fog</guid><title>#1 ~ Outposts — Structures in the Fog</title><link>https://holkindesign.itch.io/4tress/devlog/1581299/1-outposts-structures-in-the-fog</link><pubDate>Sat, 11 Jul 2026 04:36:16 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4NDE4NTY3LnBuZw==/400x224%23c/EYEwIx.png" class="post_image"/><p>2026-07-08 · v0.4.x Scattered in the dark beyond your borders are ruined outposts. Scout them out, walk over during prep, and pay to repair one — it becomes a remote eye on the map, pays a little i...</p>]]></description></item></channel></rss>