Follow Holkin Design
Follow
Following Holkin Design
Following
Add To Collection
Collection
Comments
Devlog
4TRESS
←
Return to 4TRESS
Devlog
#10 ~ Grounded — the world gains depth, and your best run sticks
July 16, 2026
by
Holkin Design
2026-07-15 · v0.15.1 A polish pass that makes the world feel solid underfoot: things sit on the ground the way they should, moving and fighting feel smoother, and the game now remembers your best run...
Continue reading
#9 ~ Rubble & ruin — buildings that burn, fall, and rise again
July 16, 2026
by
Holkin Design
2026-07-15 · v0.15.0 Your buildings feel real now — they catch fire when they're hurt, come crashing down when they fall, and can be raised right back up from the rubble. What's new Buildings catch...
Continue reading
#8 ~ Hands on — inspect, repair, and read the world at a glance
July 16, 2026
by
Holkin Design
2026-07-15 · v0.14.0 Your camp now answers back to your cursor. Point at something and the game tells you what it is; click a building to check on it and patch it up. What's new Check on any building...
Continue reading
#7 ~ One world — the fight moves out into the wilds
July 15, 2026
by
Holkin Design
2026-07-14 · v0.13.0 The world you could only walk is now the world you defend. The whole fight happens out on the real, procedurally generated living world. What's New Your fortress stands in a real...
Continue reading
#6 ~ The wilds are growing — a real world to explore
July 12, 2026
by
Holkin Design
2026-07-12 · v0.11.0 Beyond your walls, there's a world now — and you can walk it. What's new A generated world, different every time: rolling grasslands, forests of five tree species, lakes and st...
Continue reading
#5 ~ World Building - real art, a campfire to defend, and a hero is born
July 12, 2026
by
Holkin Design
2026-07-11 · v0.10.0 The placeholder squares are gone. 4TRESS wears real pixel art now — and it changes how the whole game feels. [ VISUAL: the campfire camp at dusk / the wave-8 outpost moment ] W...
Continue reading
#4 ~ Grow Your Settlement — Farms, Market, and the Outpost
July 11, 2026
by
Holkin Design
2026-07-11 · v0.8.x–v0.9.0 Your settlement finally has an economy to build and grow. Once you've established a Hold, you can raise farms — plant them and they pay you gold every wave, turning you...
Continue reading
#3 ~ Settlements — Defend, Build, and Grow
July 11, 2026
by
Holkin Design
2026-07-11 · v0.7.x The biggest addition yet: your camp can become a settlement. Survive to a milestone and the relentless waves stop — you've established a Hold. Now it's your ground: build freely...
Continue reading
#2 ~ Fortify — Towers, Upgrades, and Smarter Enemies
July 11, 2026
by
Holkin Design
2026-07-10 · v0.5.x–v0.6.x Held outposts became places worth defending: wall them in with a build collar, reinforce them, and they pay you and shoot back. Raiders got smart — they hunt the towers...
Continue reading
#1 ~ Outposts — Structures in the Fog
July 11, 2026
by
Holkin Design
2026-07-08 · v0.4.x Scattered in the dark beyond your borders are ruined outposts. Scout them out, walk over during prep, and pay to repair one — it becomes a remote eye on the map, pays a little i...
Continue reading